Games
"NINE AROUND"
Game for one basket, 1+throwers
Mark nine spots around a basket and number, with #1 being the closest(most practice baskets at courses are marked for you). Take one throw from each spot, if it goes in you get those points, ie; #1 = 1 point, #2 = 2 points, #3 = 3 points....etc. Max points. 45. Most points win!

"SKINS"
Game for course 2-4 throwers
Each hole is worth one "SKIN" or point, you must win the hole outright to get the skin (lowest # of throws), if there is a tie the skin carries to the next hole, it will be worth 2 skins. continue in this manner till the end of the round. In case of a tie, preform a Closest To Pin "CTP" throw, from 200'+, closest to basket wins.

"HORSE" or "PIG"
Game for one basket, 2+throwers
I'm not going to waste time with the rules,everyone knows this game

"RIPT" or "RIPT REVENGE"
Game for a course, 2-4 throwers, NEED SPECIAL DECK
Make opponents carry your bag, throw sidearm, swap lies, drive with a putter, and much more
Great Fun!!




ALL GAMES AND RULES MAY BE CHANGED WITHOUT WRITTEN CONSENT TO MEET YOUR APPROVAL



You mean to tell me these things have differences??
Yep. If tossed correctly, the different discs will live up to their expectations.

Drivers:
These discs are for your long distance tosses. You're more than likely going to have to really whip this sucker to reach its full potential, but boy do they fly!! Be sure to verify the characteristics-some fly straight, some vere to the right or left. Why would you want a disc that changes direction? To go around obstacles, of course. Toss with some sense-make sure no one is in range of your toss. Drivers typically are made of a denser material and could hurt someone if they were hit.

Mid Range:
OK-so you tossed your saucer, and made it about 3/4 of the way to the basket. Your almost there, so there really isn't any reason to whip another long range disc. Mid Range discs are made to close the distance to your target. Again, check the characteristics of the discs. Some will travel in a tight horseshoe (to go around a bush or something to that effect), some will make a wide arch to the left or right, while others will fly up and die off quickly. Some practice may be necessary to master the finesse of these discs, but they sure are fun!

Putters:
You shot 4 feet over your target. Dang it!! Grab your putter and still make par. Putters are for that final toss, or two. These discs are typically made of a softer material to absorb the shock of impact with the target and prevent the disc from ricocheting back out.

Still not sure what discs to pick? Have questions? Or simply think my descriptions need some tweaking? Send an email and let me know!! I'm here to make your disc experience as enjoyable as possible.

GO TOSS YOUR SAUCER!!!

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